Loading…
2024 RISE Conference
Attending this event?

Monday, August 5th - Secondary Schools

Tuesday, August 6th - Elementary Schools

Important Information
  • All Staff: Choose ONE Keynote and ONE Lunch

  • Required Sessions: Attend sessions that are noted as required for your role. This will be communicated from the department or area you work with (Exceptional Children, Student Services, etc.). 

  • Filtering Sessions: You can filter sessions by clicking “Filter By Type” on the left-hand side of the page on the desktop version of Sched. “All Teachers” Sessions are for all staff. “K-2 Teachers” are targeted for Kindergarten, 1st, and 2nd Grade Teachers, 9-12 Teachers for High School teachers, etc. For example, a Kindergarten teacher can click “K-2 Teachers” and see all sessions that would apply to them. You can further filter by sub-type in each area, by hovering over the type: review session titles and descriptions for more specific information. The search feature in the top right is also helpful for finding sessions using keywords.

  • Networking and Collaboration Sessions: These sessions are provided for many content areas, grade levels, and specialty areas. Filter by the session type that best matches your role to see if a Networking and Collaboration/Job Alike session is offered. 

Tuesday, August 6 • 12:45pm - 1:30pm
Video Games in Education- Engaging Students in their World

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!


Purpose: Increase student engagement by using video games as a relevant resource and educational technology source.

Objective: Educators will expand their understanding of video games and how they can be used productively in an education setting in order to build student engagement.

Engagement: Introduce topic by informing educators about NC state esport/education vision (increasing tech sector through K-12 pipeline by providing technology grants to schools). Discuss benefits video games can provide: problem solving skills, collaboration, perseverance and sometimes literacy. Provide examples of integrating video games into existing curriculum (identifying story elements, collaborative writing, multi-step math problems). Share existing educational lesson plans from video game sources, such as Fortnite Creative lesson plans: Civil Rights, Sustainable development, Rube Goldberg (force and motion) and Minecraft for Education learning modules.

Resources: Minecraft-based Math worksheet, Video-Game Writing Activity https://dev.epicgames.com/documentation/en-us/fortnite-creative/education-in-fortnite-creative
https://education.minecraft.net/en-us/resources/explore-lessons

Speakers

Tuesday August 6, 2024 12:45pm - 1:30pm EDT
335
Feedback form isn't open yet.